ClothFX: Dynamic Cloth Tearing
Note: When installing, install from zip in the preferences.
Blender Cloth Effects. Made Easy.
ClothFX simplifies cloth tearing within blender by providing you with a set of tools, which allow for instant, real-time cloth tearing simulations.
A Collider object will trigger the edge splitting of the pre-teared/custom torn mesh. This can be done with particles, mesh contact, or using proximity mode, which will tear by distance, rather than mesh collision. Here are the Trigger options as follows:
Collider-object options:
Mesh Volume(enable on contact)
Proximity(trigger object by distance)
Mesh+Proximity Volume(both)
Particles(use collider object particles to define tears)
Collision settings(Outer/Inner)
Stress Parameter(For 'Enable Dynamics')
Features:
- Generated/Custom Tearing
- Make Collider(trigger object)
- Preview Tears in Viewport
- Irregular/Jagged Cuts
- Simulation Baking Tools
- Export/Import Tool
- New Pinning Editor
- New Dynamics system
- Dynamic Inflate system/modifier
- Simplified Cloth Settings UI
- Projection Cutting/Face-Splitting(Custom)
Updates Log(updated: 07-30-19)
Fix: Issue with panel not displaying options
Fix: Issue with Colliders not working when enabled
Fix: Displaced simulation when rendering(Fine in viewport)
UI improvements
Removed 'Dynamics' in 'Generated' mode
Improved Baking options(animated baking, you can now set frames before baking process)
Cloth Pin Editor supported in 'Generated' mode
- Added inflate tool + export tools
- UI updates
- New Dynamics System(Custom)
- Dynamic Inflate Modifier
- Custom Tear Maps
- Cloth Pinning Editor
-System Requirements--:
- Minimum hardware-
32-bit dual core 2Ghz CPU with SSE2 support.
2 GB RAM
24 bits 1280×768 display
Mouse or trackpad
OpenGL-compatible graphics card with 256 MB RAM
-Recommended hardware-
64-bit quad core CPU
8 GB RAM
Full HD display with 24 bit color
Three button mouse
OpenGL-compatible graphics card with 1 GB RAM
Version: 4.5