ClothFX: Dynamic Cloth Tearing
Blender Cloth Effects. Made Easy!
ClothFX simplifies cloth tearing within blender by providing you with a set of tools, which allow for instant, real-time cloth tearing simulations. Below you can see the different types of tears you can generate when using this tool:
A collider object will trigger the edge splitting of the pre-teared mesh. This can be done on contact, or using proximity mode, which will tear by distance, rather than mesh collision. Here are the Trigger options as follows:
Collider object options:
- Mesh Volume(enable on contact)
- Proximity(trigger object distance)
- Mesh+Proximity Volume(both)
- Particles(use trigger object particles to define tears)
- Collision settings(Outer/Inner)
- Stress Parameter(Enable Dynamics)
Fast simulation workflow:
With ClothFX, you don't need to pre-bake any simulation. Tearing is done in realtime, & baked afterwards.
Custom Tear Maps:
Art direction is key in the visual effects world. The most requested feature is now supported in ClothFX & it gives you full control over your cloth effects simulations.
Features:
- Generated/Custom Tearing
- Make Collider(trigger object)
- Preview Tears in Viewport
- Irregular/Jagged Cuts
- Enable Subdivision
- Dynamics(Pin active vertices, Mass, Friction,Damp, Bend, Solver Speed)
- Simulation Baking Tools
- Export/Import Tool
- New Dynamics system(Custom)
- New Pinning Editor
- Dynamic Inflate system/modifier
- Simplified Cloth Settings UI/ UI Re-Design
- Projection Cutting/Face-Splitting(Custom)
Updates Log:
- Fix: Issue with panel not displaying options
- Fix: Issue with Colliders not working when enabled
- Fix: Displaced simulation when rendering(Fine in viewport)
- UI improvements
- Removed 'Dynamics' in 'Generated' mode
- Improved Baking options(animated baking, you can now set frames before baking process)
- Cloth Pin Editor supported in 'Generated' mode
- Added inflate tool + export tools
- UI updates
- New Dynamics System(Custom)
- Dynamic Inflate Modifier
- Custom Tear Maps
- Cloth Pinning Editor
NOTE: When installing, install as a zipped folder. Once enabled, ClothFX v4 will be located in the Physics Tab.
System Requirements:
- Minimum hardware-
32-bit dual core 2Ghz CPU with SSE2 support.
2 GB RAM
24 bits 1280×768 display
Mouse or trackpad
OpenGL-compatible graphics card with 256 MB RAM
-Recommended hardware-
64-bit quad core CPU
8 GB RAM
Full HD display with 24 bit color
Three button mouse
OpenGL-compatible graphics card with 1 GB RAM