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$24.95

RigFlow - Interactive rigging tool

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RigFlow - Interactive rigging tool

$24.95

RigFlow is an intuitive, sketch-based bone creation tool that simplifies rigging into a fast, visual process.

Simply sketch the desired path for your bones & RigFlow instantly generates a segmented chain or extrusion


With powerful features like live visual feedback, smart snapping, one-click mirroring, and direct joint manipulation, rigging becomes fun & interactive!



Add-on Features

  • Dual Drawing Modes:
  • Draw Mode: Sketch a free-form path to create an entire bone chain at once, perfect for organic limbs, spines, and tails.
  • Extrude Mode: Click and drag to create bones one by one.
  • Interactive Joint Manipulation: Grab and reposition any joint in the chain (including intermediate joints) to refine the bone placement in real-time. The rest of the chain adjusts.
  • One-Click Symmetrical Rigging: Activate Mirror Mode to have every path you draw automatically duplicated and mirrored across the X, Y, or Z axis, cutting your rigging time in half for symmetrical characters.
  • Intelligent Path Snapping & Joining:
  • Automatically snap the ends of your paths to existing bone chains to create complex, branching skeletons with ease.
  • The "Auto-Connect" feature ensures that bones with coinciding heads and tails are automatically parented, creating a clean, connected hierarchy.
  • Live Visual Feedback: See your bone structure and volumetric envelopes update in real-time as you draw. Adjust the envelope opacity and preview your final rig's volume before generating.
  • Customizable Bone Resolution: In Draw Mode, use the "Bone Segments" slider to define exactly how many bones your path should be divided into, giving you full control over the chain's density.
  • One-Button Armature Generation: Click "Generate Bones." when ready. RigFlow will build the final armature, connecting all the bones, and automatically parent your mesh to the new rig with automatic weights.
  • Non-Destructive Workflow: Supports Undo (Ctrl+Z) and a Clear All function (Ctrl+C), you can experiment freely without fear of losing your work.

  1. "RigBoneArmature" and, if "Auto-Parent with Weights" is enabled, will parent your mesh to it.

3. Panel UI Explained

  • Start / Rigging...: The main button to enter or exit the interactive drawing mode.
  • Paths: Shows a live count of the number of separate bone paths you have drawn.

Drawing Mode Settings:

  • Draw Mode (Selector): Switch between Draw and Extrude modes.
  • Smoothing Strength: (Draw Mode only) Controls how much smoothing is applied to your freehand path. Higher values result in smoother, less noisy curves.
  • Envelope Opacity: Adjusts the transparency of the bone volume preview.
  • Snap Endpoints: If checked, the start/end of a path will try to snap to nearby paths or vertices.
  • Snap Threshold: Controls the search distance for snapping.
  • Mirror Bones: Toggle symmetrical drawing on or off.
  • Mirror Axis: Choose the axis for mirroring (X, Y, or Z).

Bone Generation Settings:

  • Bone Segments: (Draw Mode only) Sets the number of bones a single drawn path will be converted into.
  • Auto-Connect: When generating, automatically connects and parents bones head/tail positions that match.
  • Auto-Parent with Weights: After generation, automatically parents the active mesh to the new armature using Blender's automatic weighting.


If you run into any errors or questions please contact me: animationsvfx@gmail.com

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Blender Version
4.4 & up
Size
15.6 KB